
Game Assets- Learning Blender and Asset Creation
This project is a compilation of different game design projects that have significant progress but are not completely finished. In time, each project will be expanded into a full project, but for now they will remain consolidated in one location.












These models are for a low-poly level based parkour game in which the player is a cat. Currently, only a few models exist, but eventually level design will be included, as will a walk cycle for the player cat.




The bed is the rough beginnings of a horror game. Creating it involved learning Blender's cloth physics and understanding how to manipulate cloth objects. Eventually, there will be a cloth-based monster attached to the bottom of the bed, which is the reason for the sheet being pulled off the edge the way that it is.

This is a mockup of the environment for a 2d pixilated game. Creating it involved exploring character and UI design, as well as level layout. Eventually, idle and walking animations will be created for the player character, likely using Adobe After Effects. Individual assets are below.











